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This handbook is not predicated on the exemplary rendering of details but on the best presentation of the information required for the respective purpose - whether at the construction site or the office. The author zeros in on frequent weaknesses in detailing and shows positive examples. He consciously does without modifying copies of actual details and offers examples and comments that can be adjusted to create the optimal effect for the circumstances of any project.
Architectural drawing --- Bauentwurf. --- Graphische Darstellung. --- Bauteil. --- Detailing. --- Architectural detailing --- Detail drawing, Architectural --- Detailing, Architectural --- Architecture --- Details
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Architectural drawing --- Architectural drawing. --- Drawing, Architectural --- Plans --- Architectural design --- Communication in architectural design --- Drawing --- Mechanical drawing
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Architectural drawing --- Data processing. --- Drawing, Architectural --- Plans --- Architectural design --- Communication in architectural design --- Drawing --- Mechanical drawing
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Architectural drawing --- Data processing. --- Drawing, Architectural --- Plans --- Architectural design --- Communication in architectural design --- Drawing --- Mechanical drawing
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Architectuurtekenen ; details --- 69(03) --- Bouwwezen. Constructie ; encyclopedieën --- Architectural drawing --- Detailing. --- Architectural detailing --- Detail drawing, Architectural --- Detailing, Architectural --- Architecture --- Detailing --- Details
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This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication. Following a revised and expanded introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will
Architectural drawing. --- Architectural design. --- Design --- Structural design --- Drawing, Architectural --- Plans --- Architectural design --- Communication in architectural design --- Drawing --- Mechanical drawing
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Tony Hunt's Sketchbook illustrates the connection between brain and hand in conceiving structural concepts and details as possible solutions to structures in architecture. This new edition features 100 previously unpublished sketches. These sketches illustrate alternative structural concepts, ideas and details developed by Tony Hunt for over one hundred projects throughout his professional life. They relate directly to projects built and unbuilt in the field of structural engineering and were either produced at the time of relevant design meetings or
Architectural drawing --- Drawing, Architectural --- Plans --- Architectural design --- Communication in architectural design --- Drawing --- Mechanical drawing --- Hunt, Tony --- Hunt, Anthony
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Architectural drawing --- Wines, James --- Drawing, Architectural --- Plans --- Architectural design --- Communication in architectural design --- Drawing --- Mechanical drawing --- Wines, James,
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Architecture and freehand drawing are inextricably linked. Even in the Gothic period, the principle applied: what you can't build, you at least draw. The same applies to the sketches of Wolf dPrix, co-founder and CEO of Coop Himmelb(l)au. Over the 53 years of their creation, Prix’s sketches formed the first stage of every design – despite rapid developments in digital architecture. Whereas his freehand drawings were proxies for completed projects in the 1960s and 1970s, today they serve as strategic guides to the firm’s complex buildings. From 2,800 archival drawings, 1,300 examples were selected for publication to represent developmental dynamics in an archive-like format. As invaluable documents of architectural history, they illustrate some 320 selected projects. Architektur und Handzeichnung sind untrennbar verbunden. Schon in der Gotik galt: Was man nicht bauen kann, wird zumindest gezeichnet. Dasselbe galt für die Skizzen von Wolf dPrix, Mitbegründer und CEO von Coop Himmelb(l)au. In den 53 Jahren ihrer Entstehung bildeten die Skizzen den ersten Schritt jedes Entwurfs – ungeachtet rasanter Entwicklungen digitaler Architektur. Waren Prix’ Freihandzeichnungen in den 1960er- und 1970er-Jahren Stellvertreter für das Gebaute, sind sie heute strategische Anleitungen für die komplexen Bauten des Studios. Aus 2.800 Archivzeichnungen wurden 1.300 Beispiele für die Publikation ausgewählt, um in einer archivartigen Aufbereitung Entwicklungsdynamiken darzustellen. Als unschätzbare Dokumente der Architekturgeschichte machen sie rund 320 ausgewählte Projekte anschaulich.
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